Webworks.
WEBWORKS.DEV
WEBWORKS · RALEIGH, NC · EST. 2020

It started withone website.

Six years later it's two companies. Webworks Development is the agency clients hire — sites, search, ads, lead intake. Ghost Development is the software engine behind it. This page is how we got from one to the other.

THE SHORT VERSION IS BELOW READ THE STORY
§ 01 — THE STORY2020 → TODAY

Every version of Webworks came from hitting a wall.

2020

Just build the site.

Webworks started as one person building websites for local businesses — contractors, shops, service companies. Small budgets, honest pricing, sites that loaded fast and didn't embarrass anybody.

2021–22

A pretty site isn't a customer.

Clients kept asking the same question: why isn't the phone ringing? Fair question. So the work grew into the rest of it — Google presence, local search, ads, tracking that actually shows where leads come from.

2023

Sites turned into systems.

Booking, quoting, CRM handoffs, review flows, dashboards. The front end got faster and the back end got real. At this point Webworks stopped being a website guy and became a full-service agency.

2023–24
SIDE QUESTS

Savage Studios. The Aesthetics Club.

Two spin-offs that didn't make it. Savage was a loud brand-and-campaign studio; Aesthetics Club was a pure design shop. Both were real, both had names and sites, and neither had a reason to exist separately from the agency. Killed them. No regrets — they were how we learned what Webworks actually is.

2024

AI stopped being a demo.

We built AI intake that answers a lead in seconds, day or night, and hands a qualified job to the owner. It worked. Suddenly the most valuable thing we made for clients wasn't the website — it was the software sitting behind it.

2025

So we split it in two.

Client work and product work need different clocks. Webworks Development kept the client-facing agency. Ghost Development took the code — apps, automation, AI. Same roof, same people, two very different jobs.

§ 02 — WHERE THINGS STANDTWO COMPANIES, ONE ROOF

One umbrella, two companies.

WHY BOTH

The agency feeds the engine. Every client is a live look at what small businesses actually need automated. Nothing at Ghost gets built on a hunch — it gets built because a real business kept asking for it.

The engine feeds the agency. Whatever Ghost builds lands in the agency's hands first — so a three-truck plumbing company runs software normally reserved for companies fifty times its size.

§ 03 — HOW WE WORK

Six rules we actually keep.

01

Flat prices, no hostages.

Real numbers up front, month to month. You stay because it's working, not because you're locked in.

02

You talk to the people building it.

No account managers relaying messages. Small on purpose — growth comes from better systems, not more headcount.

03

Speed is a form of respect.

Fast sites, fast replies, fast decisions. Slowness is a tax somebody else always ends up paying.

04

Build it for a client, then for everyone.

Every product started as a problem one real business had. Productizing comes second, never first.

05

The work is the marketing.

No case-study theater, no invented testimonials. The portfolio is whatever shipped last, and it's public.

06

Kill what isn't working.

Two studios got shut down to get here. Sunk cost is not a strategy, and neither is keeping a brand alive out of pride.

Blake Beckstrom, founder of Webworks
§ 04 — WHAT'S NEXT

The agency pays for it. Ghost builds it.

Webworks Development is established and it isn't going anywhere — it's the steady side, and it keeps getting better at what it already does well. But the growth from here is Ghost: doubling down on AI, and expanding further into software and application development.

Same plan that got us this far — build the thing a client actually needs, keep the good ones, kill the rest. Webworks is the name over both doors, and it always will be.

Blake BeckstromFOUNDER · EST. 2020 · RALEIGH, NC